Warning! L5R Geeking out in progress.
So I've built a new Rank 1 character for L5R. I figured I've always loved playing the heavy-hitter so now will be no exception. He is, as you've probably guessed, a Crab Clan Bushi. He has a ton of Dis-ads but it's somewhat offset my his mondo Ad-vans. Not to go too in depth with the details but here is what he is capable of in terms of Hay-Maker damage with his primary weapon....mind you, he is a NEW Rank ONE character:
1. 4 strength character
2. Plus 1 by spending "Void"
3. Plus 2 for "Unholy Strength"...oops, the bag is out, he has a Major Shadowlands power.
4. Plus 2 more by tapping into the "Shadowlands Taint" at a cost of one Taint box.
4. Times 1.5 strength with use of a "Tetsubo"
5. Plus 1 for "Large" Advantage
6. Plus 1K1 for "Bishoman's Blessing", provided he makes the requisite 2 raises which would be offset by a "Full Attack".
7. Plus 3 pts (Earth Ring)
That's 4+1+2+2=9x1.5=13.5+1=14.5+1K1= 15.5K4 which rounds to 10 KEEP 7 plus 3 plus ignores Armor!! That's an average of 57PTS of Damage! How's THAT for a first level character! However, he only rolls 7 Keep 3 to hit. If theProf. is reading this, let me know if I've done the math correctly, but I think I'm right on this one.
This is not as bad as my now dead 4th rank Nezumi "Berserker of Doom" which, when nearly down and utilizing the "Motchichikan" and the "Rake" plus "Leap-over" maneuver could conceivable do (only with optimum conditions):
1. 4 strength
2. Plus 1 for large
3. Plus 4 strength when doing Motchichikan/Rake/Leap-over plus Athletics maneuver which was 3 raises total, 2 raises offset by Full Attack.
4. Plus 0k1 for "Hands of Stone"
5. Plus 1k1 for Claws
6. Plus 6 free raises for extra damage (rank ability) plus 40, or 8 raises for extra damage provided he's in the Down box.
7. Plus 40 for Rank 3 Berserker ability
8. Plus 2x Water = 8
Which is 4+1+4=9K2+1K1=10K3+4K5(14 free raises)=14K8 which rounds to 10 KEEP 10 plus 48 pts with his BARE HANDS!! That's an average of 108 Pts. of damage!! Unfortunately, I never lived long enough to unleash this Ultimate attack...I blame theProf. for that.
End Geek-out....
1. 4 strength character
2. Plus 1 by spending "Void"
3. Plus 2 for "Unholy Strength"...oops, the bag is out, he has a Major Shadowlands power.
4. Plus 2 more by tapping into the "Shadowlands Taint" at a cost of one Taint box.
4. Times 1.5 strength with use of a "Tetsubo"
5. Plus 1 for "Large" Advantage
6. Plus 1K1 for "Bishoman's Blessing", provided he makes the requisite 2 raises which would be offset by a "Full Attack".
7. Plus 3 pts (Earth Ring)
That's 4+1+2+2=9x1.5=13.5+1=14.5+1K1= 15.5K4 which rounds to 10 KEEP 7 plus 3 plus ignores Armor!! That's an average of 57PTS of Damage! How's THAT for a first level character! However, he only rolls 7 Keep 3 to hit. If theProf. is reading this, let me know if I've done the math correctly, but I think I'm right on this one.
This is not as bad as my now dead 4th rank Nezumi "Berserker of Doom" which, when nearly down and utilizing the "Motchichikan" and the "Rake" plus "Leap-over" maneuver could conceivable do (only with optimum conditions):
1. 4 strength
2. Plus 1 for large
3. Plus 4 strength when doing Motchichikan/Rake/Leap-over plus Athletics maneuver which was 3 raises total, 2 raises offset by Full Attack.
4. Plus 0k1 for "Hands of Stone"
5. Plus 1k1 for Claws
6. Plus 6 free raises for extra damage (rank ability) plus 40, or 8 raises for extra damage provided he's in the Down box.
7. Plus 40 for Rank 3 Berserker ability
8. Plus 2x Water = 8
Which is 4+1+4=9K2+1K1=10K3+4K5(14 free raises)=14K8 which rounds to 10 KEEP 10 plus 48 pts with his BARE HANDS!! That's an average of 108 Pts. of damage!! Unfortunately, I never lived long enough to unleash this Ultimate attack...I blame theProf. for that.
End Geek-out....