Warning! L5R Geeking out in progress.
So I've built a new Rank 1 character for L5R. I figured I've always loved playing the heavy-hitter so now will be no exception. He is, as you've probably guessed, a Crab Clan Bushi. He has a ton of Dis-ads but it's somewhat offset my his mondo Ad-vans. Not to go too in depth with the details but here is what he is capable of in terms of Hay-Maker damage with his primary weapon....mind you, he is a NEW Rank ONE character:
1. 4 strength character
2. Plus 1 by spending "Void"
3. Plus 2 for "Unholy Strength"...oops, the bag is out, he has a Major Shadowlands power.
4. Plus 2 more by tapping into the "Shadowlands Taint" at a cost of one Taint box.
4. Times 1.5 strength with use of a "Tetsubo"
5. Plus 1 for "Large" Advantage
6. Plus 1K1 for "Bishoman's Blessing", provided he makes the requisite 2 raises which would be offset by a "Full Attack".
7. Plus 3 pts (Earth Ring)
That's 4+1+2+2=9x1.5=13.5+1=14.5+1K1= 15.5K4 which rounds to 10 KEEP 7 plus 3 plus ignores Armor!! That's an average of 57PTS of Damage! How's THAT for a first level character! However, he only rolls 7 Keep 3 to hit. If theProf. is reading this, let me know if I've done the math correctly, but I think I'm right on this one.
This is not as bad as my now dead 4th rank Nezumi "Berserker of Doom" which, when nearly down and utilizing the "Motchichikan" and the "Rake" plus "Leap-over" maneuver could conceivable do (only with optimum conditions):
1. 4 strength
2. Plus 1 for large
3. Plus 4 strength when doing Motchichikan/Rake/Leap-over plus Athletics maneuver which was 3 raises total, 2 raises offset by Full Attack.
4. Plus 0k1 for "Hands of Stone"
5. Plus 1k1 for Claws
6. Plus 6 free raises for extra damage (rank ability) plus 40, or 8 raises for extra damage provided he's in the Down box.
7. Plus 40 for Rank 3 Berserker ability
8. Plus 2x Water = 8
Which is 4+1+4=9K2+1K1=10K3+4K5(14 free raises)=14K8 which rounds to 10 KEEP 10 plus 48 pts with his BARE HANDS!! That's an average of 108 Pts. of damage!! Unfortunately, I never lived long enough to unleash this Ultimate attack...I blame theProf. for that.
End Geek-out....
1. 4 strength character
2. Plus 1 by spending "Void"
3. Plus 2 for "Unholy Strength"...oops, the bag is out, he has a Major Shadowlands power.
4. Plus 2 more by tapping into the "Shadowlands Taint" at a cost of one Taint box.
4. Times 1.5 strength with use of a "Tetsubo"
5. Plus 1 for "Large" Advantage
6. Plus 1K1 for "Bishoman's Blessing", provided he makes the requisite 2 raises which would be offset by a "Full Attack".
7. Plus 3 pts (Earth Ring)
That's 4+1+2+2=9x1.5=13.5+1=14.5+1K1= 15.5K4 which rounds to 10 KEEP 7 plus 3 plus ignores Armor!! That's an average of 57PTS of Damage! How's THAT for a first level character! However, he only rolls 7 Keep 3 to hit. If theProf. is reading this, let me know if I've done the math correctly, but I think I'm right on this one.
This is not as bad as my now dead 4th rank Nezumi "Berserker of Doom" which, when nearly down and utilizing the "Motchichikan" and the "Rake" plus "Leap-over" maneuver could conceivable do (only with optimum conditions):
1. 4 strength
2. Plus 1 for large
3. Plus 4 strength when doing Motchichikan/Rake/Leap-over plus Athletics maneuver which was 3 raises total, 2 raises offset by Full Attack.
4. Plus 0k1 for "Hands of Stone"
5. Plus 1k1 for Claws
6. Plus 6 free raises for extra damage (rank ability) plus 40, or 8 raises for extra damage provided he's in the Down box.
7. Plus 40 for Rank 3 Berserker ability
8. Plus 2x Water = 8
Which is 4+1+4=9K2+1K1=10K3+4K5(14 free raises)=14K8 which rounds to 10 KEEP 10 plus 48 pts with his BARE HANDS!! That's an average of 108 Pts. of damage!! Unfortunately, I never lived long enough to unleash this Ultimate attack...I blame theProf. for that.
End Geek-out....
2 Comments:
SG that dude is sick!!!! Especially since he's using a freaking Tetsubo!!!
Just one or two quick comments. I believe that tapping into the taint for any physical characteristic only adds dice, not actual strength, so the x1.5 for using a heavy weapon does not count, and I would spend the Void to make it easier to hit (going from a 7k3 to an 8k4 is a huge deal). Tetsubo are 0k3 weapons, how about trying a daisuke (0k4) another heavy weapon that shatters armor and carapace. The tetsubo should work out to 8k4 to hit with the Void, and 13k4+3 for damage, which gives you an actual damage of 10k5+3, still very respectable, with an average damage of 48.5. If you spend the Void on strength instead, you are up to 14.5k4+3 which is 10k6+3 or 53.5 damage. And actually, these average damages skew low, because they are all based on the fact that an "average" roll of 10d10 will yield one of each number. Since that happens relatively rarely, and since rolls of ten explode, while rolls of 1 do not detract, the average would skew quite a bit higher. The math to figure out exactly how much higher would be tedious and time consuming at best (and since I am saying that and I love math, you know it must be really tedious).
As to the Nezumi, he never had that potential. If you recall, the berserker ability allowed you to ignore wound penalties, not wound status. If you were "down" you still needed the Void point to act, and since you couldn't spend Void, you couldn't do that. Plus it was a one shot deal that required that you take massive damage before you do it. The new character can do this repeatedly without having taken damage.
Given the fact that tapping a Shadowlands power immediately shifts you to "Rank 4" of infection, where you currently appear to be rank 1, I would exercize extreme caution in using those abilities. Delivering that level of damage regularly with certainly raise suspicions. A rank one character doing that versus a rank five character shows that something funny is going on.
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